

But, in a way, I had more agency over my playtime. My biggest issue was their general stupidity on the Recruit difficulty, and their inability to accomplish main story objectives or mount turrets. And Accomplishments - Back 4 Blood’s name for achievements - may be easier or even exploitable with fully upgraded decks and bots, undervaluing some of the rewards they come with.ĭuring my review session, I played the first four levels of Back 4 Blood with bots. Supply Points are for unlocking cards, and you don’t need those when you already have them all - plus, Turtle Rock probably doesn’t want players endlessly farming points with bots, which would trivialize the in-game economy (you can’t buy cards with real money).īecause solo instances are different, it also makes sense not to allow invites. With that context, the rest of the restrictions start to make sense. There’s no buying required you just build the deck you want and go.īack 4 Blood is more than just Left 4 Dead But for solo decks, all the cards are immediately unlocked in the menu. Normally, players need to use Supply Points to unlock these cards. But a solo campaign is actually a great sandbox mode for people who want to try new things or play at their own pace.īack 4 Blood gives players a card system that impacts stats and some abilities during a run. Earning progress towards Accomplishments is disabled.Īll of that sounds very punishing, like Turtle Rock Studios would really rather you not experience its game this way. Matchmaking and player invites are disabled.

Uses solo decks created in the Fort Hope deck menu. If you go into the menu and select Solo Campaign in Back 4 Blood, you’ll see a scary message: But have no fear, zombie loners: Back 4 Blood with bots isn’t as bad as it sounds. Back 4 Blood has a big warning if you attempt to jump in solo, and it’s started to freak some players out.
